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Arma 3 sync2/10/2023 ![]() This value helps the server to estimate bandwidth available. MaxBandwidth = 20971520 // Bandwidth the server is guaranteed to never have. Increasing it to too optimistic values can increase lag and CPU load, as too many messages will be sent but discarded. This value helps server to estimate bandwidth available. MinBandwidth = 10485760 // Bandwidth the server is guaranteed to have (in bps). These options are important for performance tuning I've just changed ours and haven't test them yet (I'm in work atm), but I've set ours to: // These options are created by default I have a certain set of coding skills so I might be able to help you with something in return )ĬPU: Intel Xeon quad-core Westmere e56xx 2.2GhzĪrmA 3: 1.48, (.exe priority set to RealTime) with Epoch 0.3.0.4 Also a little extra buildings put in via altis.h and that is about it for the details.Īnyone can assist me with this? I would really appreciate that. While capturing that video I was alone on the server with the ONLY AI driving being that one I was following, about 200 vehicles on the map, no Epoch buildable stuff on the map, Server FPS was around 47 and very low network usage. In the end there's a little funny moment though you should see it :) ![]() I am just trying to show as much examples as I could give. ![]() You do not have to watch the whole video to get the point though. In that video I am following an AI that is driving to a waypoint. ![]()
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